Making multiplayer games is hard

Do a mistake and you'll waste weeks.Thousands of $$$.Destroy your team's morale.

You think I'm exaggerating?Watch this video for 3 minutes:


Here's what can go wrong:

Cheating and
hacking

  • Players exploit vulnerabilities to get your paid content. For free.

  • They break the rules of the game to get unfair advantage

Sync
issues

  • Players teleporting while moving

  • Events happening at different times

  • Lag ruining the game experience

  • Unresponsive player input

Crash + high server costs

  • Games crashing because the infrastructure is not set up to scale

  • Expensive monthly bills due to unoptimized usage of CPU, RAM and Bandwidth

73% of experienced studios realize this too late, wasting ~379.000$ in the process.But what if you could avoid all of this?

Say goodbye to synchronization issues

I'll work with you to pick the best multiplayer framework for the type of game you're working on, so you can build with the right tech.

  • Make your game lag-resistant

  • Forget about desynchronization

  • Make your players move without issues

An animated image showing input synchronization in action
Fantasy trophy

Sleep good at night: no cheaters on sight

I'll make sure your team implements multiplayer functionalities in a secure way, so that cheaters will have a hard time hacking your game.

  • Increase your revenue with safe in-app purchase workflows that can't be cheated

  • Make your game ready for PvP competitive scenarios

  • Protect your game economy from hackers

Make your game able to support millions of players

Successful games have millions of players.
I'll help you make your infrastructure able to survive these numbers so you can go big.

  • Stop worrying about scaling

  • Focus on creating your game

  • See your playerbase grow without fear of dooming your launch

A photo of Paolo Abela

Hey! I'm Paolo.

I spent the last 12 years running gaming studios and working on multiplayer games at scale, hands-on.Here's what I discovered:

79% of experienced teams have no idea of how multiplayer games work.

They never heard of:

  • Client/server authoritative models

  • Prediction & reconciliation, rollback netcode

  • Serverless... And much more!

A photo of Paolo Abela

Paolo Abela, Senior Netcode Engineer, Multiplayer
@ Unity technologies, CEO of Fatum Games

Don't hire me!

I'm the nuclear option for making your multiplayer game succeed at scale.

For a brief, blunt conversation about what needs to be fixed before it's too late (spoiler: "we'll add multiplayer later" is a recipe for disaster), get in touch:


Ready to get started?

100% refund policy if you're not happy with the results.

Nobody asked for it so far, and you can guess why by their comments: 😉

Consulting and strategy

2700€ / month

  • 10 hours of consulting / month

  • Get tools and code snippets that can make your team go 10x faster.

  • Ask unlimited questions, get answers in <10h

Private coaching

300€ / 1 hour

  • A 1 hour to discuss and remove your main concern and blocker / get guidance on any topic in my area of expertise: Multiplayer, system design, editor scripting / automation, monetization, onboarding design / FTUE.

Customized for you

Let's talk

  • Built around your needs.


Undecided?

It's ok, take your time:

  • Check out my #JustDevIt posts on Linkedin for a flavour of what you'll get!

  • Look the detailed breakdown of what I worked on in my hands-on projects

  • Check out the talks I gave at Unite and IGDC 2024

Follow on LinkedIn

Questions?