Making multiplayer games is hard
Do a mistake and you'll waste weeks.Thousands of $$$.Destroy your team's morale.
You think I'm exaggerating?Watch this video for 3 minutes:
Here's what can go wrong:
Cheating and
hacking
Players exploit vulnerabilities to get your paid content. For free.
They break the rules of the game to get unfair advantage
Sync
issues
Players teleporting while moving
Events happening at different times
Lag ruining the game experience
Unresponsive player input
Crash + high server costs
Games crashing because the infrastructure is not set up to scale
Expensive monthly bills due to unoptimized usage of CPU, RAM and Bandwidth
73% of experienced studios realize this too late, wasting ~379.000$ in the process.But what if you could avoid all of this?
Sleep good at night: no cheaters on sight
I'll make sure your team implements multiplayer functionalities in a secure way, so that cheaters will have a hard time hacking your game.
Increase your revenue with safe in-app purchase workflows that can't be cheated
Make your game ready for PvP competitive scenarios
Protect your game economy from hackers
Make your game able to support millions of players
Successful games have millions of players.
I'll help you make your infrastructure able to survive these numbers so you can go big.
Stop worrying about scaling
Focus on creating your game
See your playerbase grow without fear of dooming your launch

Hey! I'm Paolo.
I spent the last 12 years running gaming studios and working on multiplayer games at scale, hands-on.Here's what I discovered:
79% of experienced teams have no idea of how multiplayer games work.
They never heard of:
Client/server authoritative models
Prediction & reconciliation, rollback netcode
Serverless... And much more!

Paolo Abela, Senior Netcode Engineer, Multiplayer
@ Unity technologies, CEO of Fatum Games
Don't hire me!
I'm the nuclear option for making your multiplayer game succeed at scale.
For a brief, blunt conversation about what needs to be fixed before it's too late (spoiler: "we'll add multiplayer later" is a recipe for disaster), get in touch:
Ready to get started?
100% refund policy if you're not happy with the results.
Nobody asked for it so far, and you can guess why by their comments: 😉
Consulting and strategy
2700€ / month
10 hours of consulting / month
Get tools and code snippets that can make your team go 10x faster.
Ask unlimited questions, get answers in <10h
Private coaching
300€ / 1 hour
A 1 hour to discuss and remove your main concern and blocker / get guidance on any topic in my area of expertise: Multiplayer, system design, editor scripting / automation, monetization, onboarding design / FTUE.
Customized for you
Let's talk
Built around your needs.
Undecided?
It's ok, take your time:
Check out my #JustDevIt posts on Linkedin for a flavour of what you'll get!
Look the detailed breakdown of what I worked on in my hands-on projects
Check out the talks I gave at Unite and IGDC 2024