Make a mistake and you'll waste weeks.Thousands of $$$.Destroy your team's morale.
You think I'm exaggerating?Watch this video for 3 minutes:
Players exploit vulnerabilities to get your paid content. For free.
They break the rules of the game to get an unfair advantage
Players teleporting while moving
Events happening at different times
Lag ruining the game experience
Unresponsive player input
Games crashing because the infrastructure is not set up to scale
Expensive monthly bills due to unoptimized usage of CPU, RAM and Bandwidth
Increase your revenue with safe in-app purchase workflows that can't be cheated
Make your game ready for PvP competitive scenarios
Protect your game economy from hackers
Stop worrying about scaling
Focus on creating your game
See your playerbase grow without fear of dooming your launch
I spent the last 13 years running gaming studios and working on multiplayer games at scale, hands-on.Here's what I discovered:
Most are unaware of:
Client/server authoritative models
Prediction & reconciliation, rollback netcode
Serverless... And much more!

Paolo Abela, Senior Netcode Engineer, Multiplayer
@ Unity technologies, CEO of Fatum Games