Making multiplayer games is hard
Make a mistake and you'll waste weeks.Thousands of $$$.Destroy your team's morale.
You think I'm exaggerating?Watch this video for 3 minutes:
Here's what can go wrong:
Cheating and
hacking
Players exploit vulnerabilities to get your paid content. For free.
They break the rules of the game to get an unfair advantage
Sync
issues
Players teleporting while moving
Events happening at different times
Lag ruining the game experience
Unresponsive player input
Crash + high server costs
Games crashing because the infrastructure is not set up to scale
Expensive monthly bills due to unoptimized usage of CPU, RAM and Bandwidth
73% of experienced studios realize this too late, wasting ~379.000$ in the process.But what if you could avoid all of this?
Sleep well at night: no cheaters on sight
Make sure your team implements multiplayer functionalities in a secure way, so that cheaters will have a hard time hacking your game.
Increase your revenue with safe in-app purchase workflows that can't be cheated
Make your game ready for PvP competitive scenarios
Protect your game economy from hackers
Make your game able to support millions of players
Successful games have millions of players.
Make your infrastructure able to survive these numbers so you can go big.
Stop worrying about scaling
Focus on creating your game
See your playerbase grow without fear of dooming your launch
Hey! I'm Paolo.
I spent the last 13 years running gaming studios and working on multiplayer games at scale, hands-on.Here's what I discovered:
79% of experienced teams have no idea of how multiplayer games work.
Most are unaware of:
Client/server authoritative models
Prediction & reconciliation, rollback netcode
Serverless... And much more!

Paolo Abela, Senior Netcode Engineer, Multiplayer
@ Unity technologies, CEO of Fatum Games
